Archive for the ‘Game Play’ Category

Official Screen Shots from Leaf Bound

Thursday, June 25th, 2009

Here are the official screen shots from Leaf Bound. These screen shots are taken from the latest build of the game that had been submitted to Apple for review. Due to the heavy activity of all the application updates conforming to compatibility of the OS 3.0 it may take a little longer than expected. We are watching the forums of other iPhone developers closely to see if Apple is picking up the pace on approving apps. (more…)

New official game play video!

Monday, June 22nd, 2009

We are in the waiting process of Apple to approve our game. For now enjoy the video!

Level 6 Screen Shots

Tuesday, June 16th, 2009

Here are the screen shots from Level 6. We have a Rocket Ship Boss!! When you reach to the top you get to battle the rocket ship that we have built. This rocket ship shoots a plasma beam and is able to aim it in any direction.

Level 5 Boss

Thursday, June 4th, 2009

Here are the screen shots for Level 5 boss. We have the Mecha Monkey controlling the crane and dropping the killer Piranha. The objective is to stomp on the crane. The crane is high up out of Yuri’s reach therefore she has to jump on the Piranha to stomp on the crane. We have the crane going side to side on the cable.

Level 4 and Boss Screen Shot

Tuesday, June 2nd, 2009

We just finished touching up level 4 to the point where we can take some screen shots. We still have to program the bat which is hanging in the lower right corner of the screen and some minor visual items that are still bugging us. Level 5 still needs work but we’ll get back to that one. Level 6 and Level 7 is pretty much done. We just have to program the enemies on there. We are jumping around working on different levels. In the mean time here are the screen shots for Level 4:

Level 3 Boss

Wednesday, May 27th, 2009

Here is another update! We have the Monkey boss on a sleigh launching bananas.

boss3

Level 2 Ghost Boss (Video)

Tuesday, May 19th, 2009

Here is the video capture of Yuri battling the boss of level 2. This boss transforms from a Capser like mini ghost to a big red ghost that blows fire. We still need to add audio of the flame blowing. We’re getting there!

boss02a

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Night Level Screen Shots

Saturday, May 2nd, 2009

I’ve completed the design of the night level a week ago. It was a tweak of the original bamboo day time stage. I altered the colors and changed the background to fit with a more nightly theme.

In the screen shots below I demonstrate the resized smoke explosion of the monkeys. Now the explosions are even bigger!

Snow Stage Screen Shots

Saturday, May 2nd, 2009

Duy just finished designing the snow stage. This is our brightest level thus far. I added in the stage’s ledge to match the snow level a little bit. Sprinkled some snow on top of the ledge.

Pictures below:

Screenshots: Monkey Throwing Coconuts with Explosions!

Wednesday, April 29th, 2009

I just added the explosion effects when you stomp on the Mecha Mega Monkeys. Sent over the animation frames to be placed into the scene. Now it is even more exciting stomping on the Monkeys! You get to see them blow up! I will have a video of the Mecha Mega Monkeys in action soon.

Here are the in game screen shots:

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