We are updating our game based off of our recent beta feed back for Leaf Bound: Mecha Monkey Mayhem. Very valuable feed back thank you! This will help us optimize our game to make it a better fit for the general audience.
Some of the main issues were:
Game Play – Difficult because there wasn’t enough leafs and ledges to bounce off of. This causes the character to drop all the way down.
We are adding more leafs and ledges to help ease the player into the first level.
Game Play – It is hard to see the leafs when moving your finger to guide the character. Also the movement is too sensitive.
We will work on adjusting the sensitivity. We will include a tutorial mode and guide users to controlling the character by placing their finger towards the bottom of the screen. Since the game only has left and right movements it is best to keep the finger at the bottom of the screen and out of game play view.
New Features:
Level Select – We are working on a level selector that way players can select the stage they want to play. There will be a campaign mode where it goes through all the levels and a stage select.
This is not the finalized level select. This is the draft version:

Invincibility mode – We are adding in invincibility mode. When you collect any combination of spicy items you will become invincible for a certain amount of time.
Life – We are adding in life power ups to help restore your heart in the game. This will help players that aren’t good at dodging coconuts yet. =d
Stages:
We have added two more stages.

If you have tested the game and have not given feed back yet please do so. We appreciate it!







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